Search Unity

How import 3ds Max project with Vray into Unity?

Discussion in 'Asset Importing & Exporting' started by castana1962, Feb 23, 2019.

  1. castana1962

    castana1962

    Joined:
    Apr 10, 2013
    Posts:
    400
    Hi All
    I have a 3D character done with 3ds Max and Vray. I imported it to Unity 2018 and I can see the 2D character mesh but I can see its textures.
    When I select the Fbx file in the Editor, I have in the Material location Tab the Use embedded Materials option and enable the Extract Materials but unable the Textures Textures option.
    I extracted the Materials and I got all the Materials assigned to each the Remapped materials in the Unity Editor but I cannot see the 3D textures in it, How I could fix it?
    Please, could anybody help me with it?
    Thanks in advance
    Alejandro
     
    Last edited: Feb 23, 2019
    jrumps likes this.
  2. Jagjeet_65079871

    Jagjeet_65079871

    Joined:
    May 7, 2017
    Posts:
    1
    I facing the same issue..Pls. suggest. Does Unity support V-ray materials?
     
  3. IsDon

    IsDon

    Joined:
    Feb 27, 2015
    Posts:
    35
    You'll need to convert VRay materials to standard materials first I beleive. There's various scripts for free that you can download for doing this in 3DS Max.

    The alternative is to bake your textures and lighting into new materials and bring that new material set over. You need to look this up as it can be a tiny tricky to get the correct UV and map IDs over.