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Question How i can know whats heavy for android with ShaderGraph?

Discussion in 'Graphics Experimental Previews' started by Extrys, Jun 28, 2020.

  1. Extrys


    Oct 25, 2017
    Im creating a game for pc and it goes nice of FPS, and also has low batches

    But in android it start going slow just seeing determinated items with shaders made in ShaderGraph
    Those chaders uses Time and UV mainly
    i would like to know what i can do to optimize them for android of it there are something Banned from android use

    The game is for Oculus Quest so it has to be over 72 fps

    The shader: upload_2020-6-28_12-17-47.png
    Last edited: Jun 28, 2020