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How has steam refunds affected your profits?

Discussion in 'General Discussion' started by WalkingDead, Feb 13, 2016.

  1. WalkingDead

    WalkingDead

    Guest

    Thoughts?
     
  2. Deleted User

    Deleted User

    Guest

    If the game is good why would anyone refund? I think its a good thing for the gamers though. Allow them to refund games they dont like, thats if they dont abuse it.
     
    GibTreaty likes this.
  3. WalkingDead

    WalkingDead

    Guest

    There are tons of people buying games and refunding them just before the 2 hour mark.

    Don't assume people are just buying as they used to, O am curious if 3000 copies of a game is sold whats the estimate on the refunds?
     
  4. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Not at all. Then again, I'm currently a middleman. I don't sell games directly. I help other people make games to sell.
     
  5. MurDocINC

    MurDocINC

    Joined:
    Apr 12, 2013
    Posts:
    265
    Thanks to refund program I have made purchases I would have never made, so it can work in a positive way too.
     
    Deleted User, Martin_H and Kiwasi like this.
  6. daisySa

    daisySa

    Joined:
    Dec 29, 2011
    Posts:
    341
    If they don't want to play the game for more than 2 hours, (IMO) they're entitled to a refund.
     
  7. Kiwasi

    Kiwasi

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    Dec 5, 2013
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    Isn't it about the time where you stop worrying about the state of the industry and go make a game? Steams policies don't really matter until you have a game up.

    Anyway, on the question, in pretty much every area of retail having a solid refund policy actually increases sales. Consumers buy knowing they can change their minds if it doesn't work out. They are more likely to make riskier purchases. And thus end up spending more money. This typically outweighs the few people who abuse the system.
     
  8. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,141
    Steam has a limit for how many times you're able to do this over a period of time. I don't know the limit off-hand but I have seen mention on Reddit of people who have hit this limit and lost the ability to make further refunds.
     
    N1warhead likes this.
  9. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    As a developer? Not at all. As a consumer? Now when AAA publishers push out a potato, I can protect my personal profits. There's a lot of p's in that sentence.
     
  10. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    Even though there's a refund policy, most people will be too lazy to actually go through the process. There are some people that still have Journey of the Light in their accounts, even though Steam has offered refunds for anyone scammed into buying it.
     
    Tomnnn likes this.
  11. Tomnnn

    Tomnnn

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    May 23, 2013
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    4,148
    @darkhog I have a few games in one of my accounts that are no longer playable because they were online only games that had their servers shut down. Breach is the only one I remember by name. What a disappointment. But they're really old and I'm really lazy, so I simply cannot justify the effort :p

    People probably get less motivated as time goes on since you'll recoup those losses if you're employed.
     
  12. Games-Foundry

    Games-Foundry

    Joined:
    May 19, 2011
    Posts:
    632
    Here's some experiential data from Early Access:

    1) Low sales will skew your refund rate due to small sample sizes.
    2) Monthly refund rates settle around 3-5% depending on whether it was a sale month or not (based on $100k+ gross month), but WILL vary by game
    3) You may see a slightly higher return rate during sales due to reduced audience suitability (speculative purchases by non-core audience)
    4) If you can't engage the player for 2 hours, your rate is likely going to be higher
    5) Product quality likely has a role to play (fewer frustrating bugs = good)
    6) If players can't see the potential of an SEA title, your rate may also be higher
    7) Steam Refunds is a strong positive for the industry - far more speculative sales due to reduced risk

    Hope this helps.
     
    Last edited: Feb 13, 2016
  13. SamSpain

    SamSpain

    Joined:
    Oct 31, 2014
    Posts:
    13
    I haven't heard word of abuse of the refund system for some time now. I've never used it myself as if I didn't like a game I probably would be too lazy to get it refunded anyway.

    Personally I think this is still a fantastic addition to Steam because it allows players to test if their PC even runs a game.
     
  14. Kondor0

    Kondor0

    Joined:
    Feb 20, 2010
    Posts:
    596
    I have around 5% of refunds and from what I hear that's a pretty common percentage among games that are not horrible. I would say that refunds are not really relevant, in fact they may be good because people take more chances and also unhappy customers (at least in my case) just refund and give me some S*** in the refund notes instead of doing it through public reviews (well, most of them).
     
  15. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    Is it even possible to abuse a system that only lets you get a refund if you've played less than 2 hours or the game is reported broken by a majority of the community? Nothing against short story games, but who wants to pay for a game shorter than a movie? :confused: Maybe low priced short games shouldn't be refundable unless they don't run on the hardware.