I'm making a pixel art 2D game with small sprites. It's my first game and I'm kind of lost when it comes to evaluate any kind of performances. It targets PC but I do tests on mobile as well to see how it goes. And it varies too much to actually help me to ball park where I stand. I followed every best practice tutorial given by Unity. All the tips for game optimization. But I don't really know if that's actually effective because I don't know if the number, my FPS counter gives me, are OK or poor of off the charts. Do I use too many gameobjects? do I use too many animator components? I realised Unity is a 3D software first. So any simple 2D game will suffer the complexity of any component without really having any benefit. I discovered the ECS along the way, but we were too far into development and couldn't really make the transition without a massive overhaul. I'd love to know your experience, the type of game you make, and the FPS count you get at your best.