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Question How far can you push mobile?

Discussion in 'General Graphics' started by Calum, Jul 4, 2020.

  1. Calum

    Calum

    Joined:
    Mar 14, 2015
    Posts:
    45
    Hi there, I'm working on an AR mobile project. There's going to be lots of environmental models (buildings interior and exterior) and whilst I know it'll have to be really optimized in terms of polys I'm wondering how much I can push it in terms of shaders?

    I want to use poly brush so I can create lots of variation with different textures in a single material but how many would be too many and would I be pushing it too much by including normal and metallic maps too?

    Any advice would be greatly appreciated.

    Thanks

    C