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Question How far can you push mobile?

Discussion in 'General Graphics' started by Calum, Jul 4, 2020.

  1. Calum


    Mar 14, 2015
    Hi there, I'm working on an AR mobile project. There's going to be lots of environmental models (buildings interior and exterior) and whilst I know it'll have to be really optimized in terms of polys I'm wondering how much I can push it in terms of shaders?

    I want to use poly brush so I can create lots of variation with different textures in a single material but how many would be too many and would I be pushing it too much by including normal and metallic maps too?

    Any advice would be greatly appreciated.