Speaking for many*, I'd love to get an update on this. And this seems like the place to get it I hope it is! Purpose: To be able to make an app or game with minimal battery drain for non-game apps and UI-only apps. Ability to set framerate to 1 and have input still poll at 60hz. Or pause the render loop until input is received. If there's nothing happening on the screen, like a UI just being showed, the app should not be hammering away at 60 FPS. It's currently easy to set it to run at 1 FPS, but then touch input also runs at 1 FPS (at least according to my understanding and tests). My personal reasoning is that I may be able to ditch making apps in frameworks like React Native, Titanium, Xamarin, etc. and use Unity exclusively. That would truly be a dream, since I really like the visual workflow of the "new" UI system. * This suggestions has almost 1000 votes on it: https://feedback.unity3d.com/sugges...er-loop-for-lower-power-consumption-on-mobile And there's many more threads with votes that are of similar wording.