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How exclude a object from GI?

Discussion in 'Global Illumination' started by Neoku, Mar 12, 2015.

  1. Neoku

    Neoku

    Joined:
    Oct 27, 2014
    Posts:
    261
    As say the title, how exclude a object from GI?, thanks.
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Untick static, or lightmap using the drop down arrow.
     
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  3. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    There are several options, depending on what you want to achieve:
    If the object should contribute to the lightmap but not be lightmapped itself: Lighting window -> Object tab -> set Scale In Lightmap to 0.

    Assign a Lightmap Parameters to the object and check Is Transparent. This makes the object appear transparent during Global Illumination lighting calculations.
    Backfaces are not contributing to and light travels through the surface. This is useful for emissive invisible surfaces.
     
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  4. Neoku

    Neoku

    Joined:
    Oct 27, 2014
    Posts:
    261
    Thanks, very usefull.