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How does Unity handles internationalization ?

Discussion in 'Editor & General Support' started by B3aT, Aug 6, 2014.

  1. B3aT

    B3aT

    Joined:
    Feb 12, 2014
    Posts:
    16
    Internationalization is a big thing in gaming, but I was surprise to see this

    Your search for "i18n" did not result in any matches. Please try again with a wider search

    when searching on unity website.
    How are we supposed to handle hundreds of translated strings ? Only way I could find on google is to make a class and a dictionary to keep all the text. This is very (not) efficient and wasted memory.

    Is any way to read from binary files like ".mo" files ? Or a more optimized solution except reading hundreds of texts in memory...
    Thanks