Hey all, Just wondering, what method does the Unity engine use to partition a level. for example, I want to create an entire level for, say, a racing game that would consist of 500,000 polygons or more. Obviously, not all of them will be visible on the screen at any one time. What does Unity do to draw only the polygons on screen? Portals? OctTrees? BSP? Any info would be nice. Thanks!