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Question How does Timeline bind to scene objects?

Discussion in 'Timeline' started by jamie_unity411, Feb 21, 2023.

  1. jamie_unity411

    jamie_unity411

    Joined:
    Jun 20, 2022
    Posts:
    8
    Hello Unity & Timeline people.

    I'm attempting to design a node based editor in Unity. One of the prerequisites is for it to be a scriptable object, but also to reference objects in a scene. Timeline manages to do this. How does that work? How can I create a similar system for my grapher?

    Thanks in advance.
     
  2. akent99

    akent99

    Joined:
    Jan 14, 2018
    Posts:
    588
  3. jamie_unity411

    jamie_unity411

    Joined:
    Jun 20, 2022
    Posts:
    8
    Interesting! I will take a stab at this and report back with any findings.

    Any other advice on serializing scene objects into a ScriptableObject would be appreciated.

    Cheers!
     
  4. jamie_unity411

    jamie_unity411

    Joined:
    Jun 20, 2022
    Posts:
    8
    For future googlers, we abandonded this custom tool in favour of Unity's Visual Scripting system. Exposed References wasn't helpful for our goals.