Hi, I have a platform with a edge collider and the platform effector with one way attribute on. When the character collides with the platform game objet from the front. Sometimes the edge collider allow cross it, and sometines not. U can see the video for a demonstration.
The video is private so I can't see it however the PlatformEffector2D bases collisions against it depending on whether the colliding object is moving (in local-space) 'down' i.e. -Y or not. If it's moving down then you'll get contacts however if it's moving 'up' i.e. +Y then it'll pass through.
@MelvMay sorry, this is the correct video. My problem is that when i collide from the front some times the edge collider stop my character, and some times don't do it. the effect that i wish is that never stop it, but if the character jump, leave it jump it over the platform.
I see the problem now; yes, there's already a bug report about this. Expect to see this fixed in a patch release.
thank you, I'll wait for the patch. do you have the issue tracker link to check the advances about the problem?
There's only one open bug case that I know of so if you have problems then please share them or better still, create a simple repro in a bug case and send me the case number so I can expedite.