Search Unity

  1. Unity 2020.1 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

How does the new input system compare with the old one?

Discussion in 'Input System' started by splattenburgers, Aug 1, 2020.

  1. splattenburgers

    splattenburgers

    Joined:
    Aug 4, 2017
    Posts:
    110
    Is it good enough that its worth switching over? 90% of learning content is made for the old one so I'm reluctant to make the switch.

    Are the benefits big enough to warrant the switch?
     
  2. cdytoby

    cdytoby

    Joined:
    Nov 19, 2014
    Posts:
    168
    Buggy for me. I regret switching to the new Input System. So in my opinion you should not switch it.

    I use it in VR project, btw.
     
  3. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,586
    The old one is very limited, the new one isn't. There's a lot of ways to approach input with the new system. It's much more flexible and rebindable.

    I haven't run into any significant issues using it. It's a little more difficult to catch on to since it is more advanced but in the long term it's going to serve you better.
     
  4. splattenburgers

    splattenburgers

    Joined:
    Aug 4, 2017
    Posts:
    110
    I've heard some that it's actually less flexible and annoying to use. Actually, I've gotten mixed messages about the new system. Can you go a little bit more in-depth? More flexible how? How is the old system "limited"?

    I've also heard the new system is bugged in regards to some things like mouse support. Is that true?
     
unityunity