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How does the character animation work?

Discussion in 'FPS.Sample Game' started by MilanHarris, Mar 8, 2019.

  1. MilanHarris

    MilanHarris

    Joined:
    Aug 15, 2013
    Posts:
    1
    Hey everybody, I'm messing around with the FPS Sample and i wanted to try and use my own character models. Im pretty confused on how the animations work though. There is no animation controller to be found and I was assuming that it was based on some sort of pre-rigged bone structure but I cant really figure it out. Can anybody help me understand how they are going about animating the models, and how i would try to use my own?
    thanks so much!
     
  2. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    937
    did you saw
    https://github.com/Unity-Technologies/FPSSample/blob/master/Documentation/Characters.md

    and

    https://github.com/Unity-Technologies/FPSSample/blob/master/Documentation/Animation.md

    i managed some little changes
    and tried to make some tests with FinalIK , PuppetMaster and UMA 2. Needs time.