Search Unity

  1. Get all the Unite Berlin 2018 news on the blog.
    Dismiss Notice
  2. Unity 2018.2 has arrived! Read about it here.
    Dismiss Notice
  3. We're looking for your feedback on the platforms you use and how you use them. Let us know!
    Dismiss Notice
  4. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  6. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  7. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  8. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

How does the bounciness of a physics material work on a curved surface?

Discussion in 'Physics' started by WizardXZD, Aug 5, 2018.

  1. WizardXZD


    Jul 14, 2018
    Currently, I'm trying to make a game with pinball like physics.

    Here is the mesh collider we're using.

    We attached a physics material with bounciness at 1, dynamic friction at 0, static friction at 0, friction combine at minimum, and bounce combine at maximum.

    For straight walls, we are able to effectively bounce off the walls. However, for this curved wall, the ball won't bounce off. Instead, it just starts rotating in all directions.

    Do physics materials not work on curved walls?
    Last edited: Aug 5, 2018