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Question How does physics work "under the hood"?

Discussion in 'Physics' started by Kontromans, Mar 4, 2024.

  1. Kontromans

    Kontromans

    Joined:
    Feb 26, 2017
    Posts:
    5
    Hi. I have 2 object: 1 on layer "rail", 2nd (child) on layer "rail' - parent "player". They have collision and can collide:

    upload_2024-3-5_0-40-46.png

    but, if 1 rail will collide with another rail it causes strange behavior in an object that it is not in contact with (video in rar attachment)

    i solved this problem by disabling in project settings layer collision matrix and changed player`s layer. Now if 2 rails collider it doesnt affect to player position and rotation, but i cant understand why this was happening on low level physics in unity, can someone explain?
     

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