Hi everyone, So I am working on a project that requires a high level of accuracy in terms of lighting. This is not a post about how to make stuff look realistic or how I can get high quality lighting. What I am asking about is, for example let's say my project requires a light source with 325 Lux in a defined area. Is there a way to recreate this without eyeballing it? I thought of using HDRP as I know it has physical based lighting however Unity officials said in some posts that it is not accurate or representative of real world light parameters as they couldn't figure out how to do that just yet. Standard Render Pipeline lighting isn't physical based so the "Intensity" modifier doesn't represent any realistic value (as far as I know). I looked into the store and haven't found anything related to what I want to do. Anyone knows anything about this? Thanks.