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Question How does LBS work in unity?

Discussion in 'Animation' started by Dzhange, Aug 2, 2020.

  1. Dzhange

    Dzhange

    Joined:
    Jan 19, 2019
    Posts:
    5
    Hi

    I want to export the transform of bones, bones weights and a deformed mesh from a skinned mesh renderer, and then do Linear blend skinning offline to put it back in the rest pose, and I want to know how to perform LBS within Unity so I can recurrent that outside of unity
    In other words, I want to know how to manually implement LBS(inversely) in unity.

    Could anyone help?

    Thanks a lot!