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How does Hybrid ECS execution order work?

Discussion in 'Entity Component System' started by Amaron77, Jun 16, 2020.

  1. Amaron77

    Amaron77

    Joined:
    Jun 16, 2018
    Posts:
    17
    Suppose you have some shared data between the Entity/GameObject like the transform. If I update the transform in a monobehaviour how do I make sure a system executes after that?

    I guess I also need to make sure the CopyTransformFromGameObjectSystem runs after I update the transform too but I've no clue how to make sure that's happening.