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How do you reference a script in a .dll from a gameobject? (Morph3D asset does this)

Discussion in 'Scripting' started by KeithT, May 23, 2017.

  1. KeithT

    KeithT

    Joined:
    Nov 23, 2011
    Posts:
    83
    Does anyone know how you can add a script to a GameObject that is in a pre-compiled .dll included in the project?

    Attached screenshot shows this done on the free version of the Morph3D asset.

    Have researched this and tried to duplicate it in every way can think of with no joy.

    Thanks in advance for any help.

     
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