I want to have two compute shaders: the first one appends to an append buffer. Then I want another compute shader to immediately read from it. I dont think the same compute shader that appends can also read from it. How do I set this up? I have seen fragment shaders read from append buffer using DrawProceduralIndirect, I just have not seen a compute shader access an append buffer before. can anyone point me to the proper setup, if this is possible? Tha k you!