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Question How do you read an append buffer in compute shader?

Discussion in 'Shaders' started by JSmithIR, Dec 3, 2023.

  1. JSmithIR


    Apr 13, 2023
    I want to have two compute shaders: the first one appends to an append buffer. Then I want another compute shader to immediately read from it. I dont think the same compute shader that appends can also read from it.

    How do I set this up? I have seen fragment shaders read from append buffer using DrawProceduralIndirect, I just have not seen a compute shader access an append buffer before.

    can anyone point me to the proper setup, if this is possible? Tha k you!