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how do you properly swap a sprite library asset?

Discussion in '2D Experimental Preview' started by MimiKitty, Feb 24, 2022.

  1. MimiKitty

    MimiKitty

    Joined:
    Dec 13, 2018
    Posts:
    20
    only the one I created the animation with works. if I swap to another library asset it just stops animating. I am however manually swapping it like seen in this video at this point, at 11:19, but this does not work at all even though I did everything as he said
     
  2. MimiKitty

    MimiKitty

    Joined:
    Dec 13, 2018
    Posts:
    20
    I figured it out. the differences between this video and how it really works.

    1: you only need to use "Sprite Resolver.Sprite Hash" animation property, which is a property that does not seem to add on it's own?! you must manually add it by itself

    2: the labels of each frame between each sprite library asset must also match. they default to the name of the sprite
     
    firebird721 likes this.