I have a prefab. I dragged it into the scene and changed its Y position from 0 to this: But in the overrides dropdown, it doesn't see it as a change: The workaround is to get it looking right in the scene, then copying and pasting the transform values into the prefab after editing it directly. This seems strange, like a bug maybe? Shouldn't I be able to override transform changes on a prefab that's in my scene? Regardless, this workflow is very inconvenient, so I'm wondering if there's a better work around than I've found.