Hello there, You just bought a lot of assets and now you want to put them together to create your game. But you end with 50+ gigabytes of assets like SFXes, musics, animations, textures, models etc. If you put everything on a single project Unity takes ages to import, search assets or compile/build the game. How do you organize so much data and complexity? Also, how do you share this mammoth with your team? Specially with those who don't need to deal with code or libraries, like artists. I thought about separating art assets to a "prefab factory project" and bring the prefabs, using unitypackages, to the main project after that. I also thought about a solution like Projeny but it deals with symbolic links and may not be versionable. What is the best approach? What do you suggest instead? Regards, R.