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How do you manage all the script in the project tiny?

Discussion in 'Project Tiny' started by techielabmy, Jul 18, 2019.

  1. techielabmy

    techielabmy

    Joined:
    Jun 14, 2019
    Posts:
    22
    I would like to know is it possible to load specific script based on the scene?
    how do you structure your project tiny?
    by using component?
     
  2. Silenus3

    Silenus3

    Joined:
    Jun 5, 2019
    Posts:
    20
    from what I understand all scripts in an ECS project are all active by default and will operate if the conditions (tags\components) are found on entity's
     
    techielabmy likes this.
  3. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,683
    DisableAutoCreation attibute and create them manually when you need, and after that add them to player loop. Also you can remove them from player loop.
     
    techielabmy likes this.