I'm currently making a space invaders clone and I want to make it so that when my player's laser collides with one of my enemies, that enemy will begin smoking like it's taken serious damage. I have been able to have the particle system appear once the enemy is hit but I can't get the particle system to follow the movement of the enemy. It stays in the exact place it was instantiated at. And once the enemy is killed the particle system continues to exist. Can anyone link me to a walkthrough for this or give me some tips? Thanks in advance.