Hi, How do you make money if you are a freelancer game developer with no extra money to invest. Most freelance game developers I know face the following problems. I think discussing it would benefit everybody. Without good investment (time and a little bit of money at least) it's very hard to make successful indie game that makes enough revenue for living especially in saturated stores like android, iOS, steam. It's extremely hard to find long term clients on places like upwork or unity connect. Most people who post jobs there are enthusiast and not companies that needs long term developer. When you find a long term freelance job from a respectable company, no matter how good your portfolio is, they rarely contact you for an interview especially if you are asking for around $2500/month or more. Creating assets and selling it is definitely worth it, but still not making enough money for living for most people Even if you have experience managing a whole game project from planning, recruiting other freelancer team, create a whole game then release it, it's hard to find clients who are willing to assign you as a project manager for a whole new game project where you can handle everything and deliver a complete game. Except of course if the game you created and released is extremely successful, but if it's successful, you will probably not need any clients. They might think your game is not that good, and it probably is because it was self funded, but they don't understand that if he is willing to invest more in his game, you will be able to make a better game. Would you share with the community how/where do you find your clients and how do you invest your time? Where do you publish your games and what kind of games you create? Thanks for advance.