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How do you make environment models

Discussion in 'General Discussion' started by derf, Nov 4, 2014.

  1. derf

    derf

    Joined:
    Aug 14, 2011
    Posts:
    354
    Quick question...how many people are using primitives to construct interiors?

    I have noticed a couple assets where it looks like they may have constructed the interior model of say a room or a wall with floor inside of unity itself and applied a material with textures.

    I have done this myself with some varying success when I needed something very specific like rugs, I just used a plane and applied a material with a rug texture plus normal map and it looks great in the scene.

    What have you constructed with just primitives and than polished it up with a good material shader and texture?
     
  2. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    Try google sketchup for interiors, than import in Blender and push "remove doubles" and that's it.
    The advantage is that it is free and dedicaced to buildings and very easy to use, also it keeps constant UV world units when you construct so when you apply textures on it all is ok (similar to BSP auto texturing).
     
  3. HarvesteR

    HarvesteR

    Joined:
    May 22, 2009
    Posts:
    525
    For a good while the runway in KSP was a just a cube primitive. That was a placeholder though... But it stayed in for about a year, IINM.

    Cheers
     
  4. N1warhead

    N1warhead

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    Mar 12, 2014
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    3,884
    I use a Single cube in 3ds max to build an entire Interior/Exterior (LAYOUT) No details, just the layout(s).
    Just one single cube.

    To me I find it easier to work off one cube than multiple primitives.
    That way i have full control over every aspect within one object.
     
    zombiegorilla likes this.
  5. Tomnnn

    Tomnnn

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    May 23, 2013
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    4,148
    Initially I've got rooms that are made of quads and filled with cubes to represent objects. Then I make some programmer art after most of the game is functional and or complete. If I don't hate it, I use the game as a demo of itself to lure in an art student or two to make assets for it.

    I don't even try to make objects out of primitives, they pretty much just mark the location of where I plan to place an object.
     
  6. N1warhead

    N1warhead

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    Mar 12, 2014
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    Yeah we all have our own ways of doing things lol... I just find it easier to extrude and bevel every part that I want after flipping the normals and stuff.
     
  7. MurDocINC

    MurDocINC

    Joined:
    Apr 12, 2013
    Posts:
    265
    I use ProBuilder for layouts cause it's faster and simpler, it's also faster for applying uv's to my atlas texture.
     
  8. Tomnnn

    Tomnnn

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    May 23, 2013
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    4,148
    I like that I can lay out a room directly in unity :D

    Do you make any furniture out of the cube you've extruded to make the room? I'm confused
     
  9. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
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    3,884
    99% of the time I use a single cube for everything I make, unless it's like a rounded out pole, then I'll start out with a cylinder and just lower the sides to a reasonable number instead of 16 lol.

    But I make furniture and stuff from a Separate cube... Pretty much if I have a building, I make the building out of one cube. Any item inside or outside of the building is there own separate cube, then when I'm done UV Wrapping or UVW Mapping I'll attach them into a single object unless I want them to be dynamic.
     
  10. Tomnnn

    Tomnnn

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    May 23, 2013
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    ok that makes sense.