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How Do You Make A 2d or 3d Pro Wrestling Game?

Discussion in 'General Discussion' started by ruben2017, Jan 13, 2015.

  1. ruben2017

    ruben2017

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    Dec 28, 2014
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    Hi i am new to game development and i am wondering how do you make a 2d or a 3d pro wrestling game like i wanna know how do you make the player perform wrestling moves and make the player pin the other player?
     
  2. Ony

    Ony

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    Apr 26, 2009
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    You're in luck! There just so happens to be instructions on how to make a pro wrestling game right here.
     
  3. boolfone

    boolfone

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    Oct 2, 2014
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    You may want to contact MDickie. He has actually made a wrestling game:

    http://www.mdickie.com/about.htm
     
  4. Deleted User

    Deleted User

    Guest


    there wasnt any turorial or any instructions anywhere
     
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  5. Kiwasi

    Kiwasi

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    It's a link to the learn section. The implication is you should learn how to use Unity.
     
    Ony likes this.
  6. goat

    goat

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    Aug 24, 2009
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    More practically speaking after you do some of the tutorials, buy the Props & Animations asset from the asset store to get a good set of starting animations besides the free ones in the Asset Store from Unity Technology to modify in a animation editor. There is also Skele, Final IK, Puppet Master, and Muscle Animation Editor - look at them and see which is it that will suit your needs.

    The game itself will be about changing your character's 'wrestling stances' as they consider to attack their component with an actual 'wrestling move': eg wrestler A is in stance A, wrestler B is in stance B and the player, say wrestler B, will make a move to attack wrestler A in stance A using move C. Now not all stances allow you to make all moves to attack a wrestler from that stance so by having a stance you are telling your opponent that the type of moves you can use to attack them is limited to those that can be made out of your current stance.

    The game must have a state machine that dictates the outcomes of the interplay of all these wrestling moves and wrestling stances with a bit of pseudo-random variance allowing for wrestler talent levels and wrestler fatigue, health, injuries and so on.

    As you see, it's quite formulaic and easy and fun, especially if you like wresting, to make a design document for your wrestling game and then proceed from there.

    If you plan ahead accordingly you'll find the hardest part of creating your game will be the wrestling animations and triggering those animations convincingly and interestingly via the player I/O input and not the programming itself.
     
    Kiwasi likes this.
  7. Deleted User

    Deleted User

    Guest


    I did watch some but its like they skip most of the basics just to the important parts smh i still try to watch some here and there if im stuck on something i just think they go to fast for anyone that's a beginner
     
  8. the_motionblur

    the_motionblur

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    Start with the absolute basics. Then watch and read some more. The knowledge is interconnected so you can't expect to understand everything from just one aspect out. And you can't expect to understand a complex engine like Unity from a few videos.
    You should also know some things about the fields around unity as an engine itself. For example: Unity knowledge alone won't teach you how to be a good or proficient 3D artist.

    Nobody here will tell you how to make a wrestling game if you are an absolute beginner. Te community helps with specific questions. Not with whole projects. That is the hit you were given in those previous posts.
     
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  9. Billy4184

    Billy4184

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    I don't think you could possibly choose a more difficult genre for an indie. Even an MMO is easier. Even a punching and kicking game, while difficult, would be much easier. Because in games, a character is usually a very simple object (such as a capsule) for the purposes of interacting with their environment, and the animation is merely a local illusion that, when timed correctly, may or may not appear to have something to do with whatever is happening around it. And when a character interacts intimately with another piece of geometry, it's usually not intended.

    For wrestling, you're asking to either simulate or provide the illusion that the player is not only making multiple points of contact on the other player, but also transferring energy through those contact points and having the other player react realistically, not only in terms of the primary contact of the opponent, but also secondary effects such as the floor or the ring, which also may or may not in turn affect the movement of the attacker. Even if you managed to do this, you still have to create an incredible lot of quality character animations and modify them with IK, since this is basically all that the game has.

    So considering the way this question was asked, I'd say start with a much simpler genre. If you want to do this, at the very least acquaint yourself very well with unity's animation system and IK before you worry about anything else.
     
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  10. dogzerx2

    dogzerx2

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    I can foresee the fun part of making a wrestling fight system starts when the army of bugs and glitches besiege your game.
     
  11. marcipw

    marcipw

    Joined:
    Apr 18, 2013
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    UFE Bundle (Universal Fighting Engine) is 50% off in the Unity Birthday Bonanza Sale! I got this asset a few years ago and it is pretty awesome as a majority of the heavy lifting is done for you and it also comes with lots of animations.

    https://www.assetstore.unity3d.com/en/#!/content/24884

    Definitely well worth a look!
     
    goat likes this.
  12. RichAllen2023

    RichAllen2023

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    Jul 19, 2016
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    I'd like to see a Kinect based wrestling sim on Xbox, that's actually more playable than Hulk Hogan's Main Event was.

    I am aware however that it probably wouldn't sell, not many people use Kinect on Xbox One any more.