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Help Wanted How do you keep Mixamo animations from moving the character it's attached to?

Discussion in 'Animation' started by ranjansikand, Jun 8, 2021.

  1. ranjansikand


    Apr 8, 2021
    I'm building a 2.5D game in Unity, and I'm using the x and y axes for player motion, while the z axis is purely for environmental assets. The character controller was working pretty well, so I decided to add animations to the mix.

    The Mixamo animations, however, make the character's movement stop working properly. If I go back and forth, the player model will start to move upwards on the Y axis and twist on the z axis so that it's moving off of the platform. I imported the second jogging animation with "in place" and "without skin" selected.

    Since I'm not using the z axis, I tried resetting the z-position to zero every frame, but the animation will still override that.