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How do you handle the creation of a large amount of Asset Bundles?

Discussion in 'Asset Bundles' started by mowax74, Sep 21, 2018.

  1. mowax74

    mowax74

    Joined:
    Mar 3, 2015
    Posts:
    97
    Hi,

    just wondering how you are handling a large amount of asset bundles in terms of creation. We are used to create / assign the asset bundles in the inspector via the dropdown menu at the bottom of that window. But, let's say you have a hundred, or couple of hundred asset bundles (and yes, that makes sense in what we are creating), then it gets more and more a problem.

    Point 1: Its "funny" that the "new"-Entry is at the very end of that list, means you have to scroll down hundreds of entries to get to the "new" button. Why not at the beginning of that list?

    Point 2: There is no text field to write in the asset bundle name with auto completion. If you want to assign an asset to an existing asset bundle, you have to scroll through that list with a couple of hundred entries to find and click that specific existing asset bundle.

    So these points are annoying.
    How do you guys handle these? Create them in code?

    I have seen also no possibilities to create / assign asset bundles in the asset bundle browser. You can only check and build them there.

    Thanks!
     
    INSANE_BR likes this.