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How do you guys handle in-editor level design?

Discussion in 'Addressables' started by NeedsLoomis, May 24, 2021.

  1. NeedsLoomis

    NeedsLoomis

    Joined:
    Mar 22, 2017
    Posts:
    57
    Assuming that dragging an addressable into a standard scene (prefab, material, etc) will create a reference and include the asset in your base build, how do you guys go about designing things in the scene view to avoid this? For instance, placing platforms and enemies.
     
    Last edited: May 26, 2021