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How do you do flow control in shader node editor?

Discussion in '2018.1 Beta' started by CGinSeattle, Jan 10, 2018.

  1. CGinSeattle

    CGinSeattle

    Joined:
    Jul 20, 2013
    Posts:
    15
    I could not find flow control in the node creation options. i.e. if-then/branching ability
    Did I miss something?
    Thanks
     
  2. KevinMaxon

    KevinMaxon

    Unity Technologies

    Joined:
    Oct 11, 2017
    Posts:
    12
    You didn't miss anything - it's not in for this version. We're actively working on this internally and it should be in an upcoming version.

    You can kind of make a work-around in the current version if you get creative with lerping and rounding... heh
     
  3. CGinSeattle

    CGinSeattle

    Joined:
    Jul 20, 2013
    Posts:
    15
    Hi, just checking back in. Is flow control coming soon? I'm downloading 2018.1.0b7 as I write this, but didn't see any mention of flow control for shader node editor in the release notes...so perhaps I missed it? Does anyone know?
     
  4. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    You will have to get the new version of the shader graph. You can read more about the changes here as well as info on how to get the new version.
    https://forum.unity.com/threads/feedback-wanted-shader-graph.511960/page-5#post-3372420
     
    CGinSeattle likes this.
  5. CGinSeattle

    CGinSeattle

    Joined:
    Jul 20, 2013
    Posts:
    15