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How do you cancel an editor process?

Discussion in 'Editor & General Support' started by StartleDan, Mar 6, 2020.

  1. StartleDan

    StartleDan

    Joined:
    Apr 10, 2017
    Posts:
    11
    I accidentally duplicated a folder containing a scene I wanted to duplicate, rather than just the scene itself. I can't find a way to kill the resulting length import process. Please can someone tell be how to do this.

    I've tried killing Unity, mono processes and rebooting, but when I re open Unity it just starts the process again. My machine has sounded like a hairdrier struggling to process this for about 20 minutes now and the green bar is tiny. At this rate of progress I think I'll need to leave my PC on for a couple of days before I can do anything again.

    This has happened before on other processes, such as accidental builds. There must be a way to stop this but searches haven't turned up anything. Please help.
     
  2. StartleDan

    StartleDan

    Joined:
    Apr 10, 2017
    Posts:
    11
    Anyone? The glaciers are melting ever so slightly faster now.
     
  3. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    If you just duplicated the folder you could remove the folder outside of unity in the explorer / finder and then reopen unity.
     
  4. StartleDan

    StartleDan

    Joined:
    Apr 10, 2017
    Posts:
    11
    Thanks but this didn't work. Maybe the files are cached somewhere. The import continue...

    Is it really the case there is no way to cancel a process in Unity once it has started? It seems ridiculous that one erroneous keyboard shortcut can lock you out of your project for hours, with no option to cancel :eek:

    I'm glad I didn't duplicate the parent folder :)