I'm trying to figure out how to implement a setting that allows the player to control whether the Y-axis input is inverted for a Vector2 action. It's easy enough to do this at configuration time, as you can simply add an InvertVector2 processor to the InputAction, and you're all set. However, I don't want to permanently set the Y-axis to inverted, instead I want the player to be able to toggle whether the Y-axis is inverted while playing. The problem is that this requires modifying the InputAction at runtime rather than edit time, and after reading through the documentation I can't see how to modify the processors on an InputAction at runtime. Is this possible? Or do I need to remove the existing action and create a new one?