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Question How do we change references with the new Timeline? Also, how can we swap Assets?

Discussion in 'Timeline' started by Creiz, Dec 8, 2022.

  1. Creiz

    Creiz

    Joined:
    Jun 6, 2017
    Posts:
    130
    So I want to use Timeline to make some Actions/Consequences type of play.

    My player is generated at runtime, which is why I need to know how to get the GameObject for it and put it in the Timeline.

    Second? I want to have a scene that plays a clip, stops and the game waits for the player to make a decision.

    Depending on yes/no/whatever, there's a clip for it. A different animation will play.

    Basically?

    [Player enters tavern, sits on a table.]
    ->Play [EnterTavern]

    Eats Food
    -> Play [EatFood]
    Drink Beer
    -> Play [DrinkBeer]​

    Speak with Barman
    -> Play [SpeakWithBarman]​

    Player is done.
    -> Play [Outro]

    You could do that in Unity 2019. What happened? Why can't I do it in 2021.3?

    Google and these forums are useless, because every single solution I seem to find are for the old Timeline.
    And I can't find it in the Documentation either.