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Question How do we change references with the new Timeline? Also, how can we swap Assets?

Discussion in 'Timeline' started by Creiz, Dec 8, 2022.

  1. Creiz


    Jun 6, 2017
    So I want to use Timeline to make some Actions/Consequences type of play.

    My player is generated at runtime, which is why I need to know how to get the GameObject for it and put it in the Timeline.

    Second? I want to have a scene that plays a clip, stops and the game waits for the player to make a decision.

    Depending on yes/no/whatever, there's a clip for it. A different animation will play.


    [Player enters tavern, sits on a table.]
    ->Play [EnterTavern]

    Eats Food
    -> Play [EatFood]
    Drink Beer
    -> Play [DrinkBeer]​

    Speak with Barman
    -> Play [SpeakWithBarman]​

    Player is done.
    -> Play [Outro]

    You could do that in Unity 2019. What happened? Why can't I do it in 2021.3?

    Google and these forums are useless, because every single solution I seem to find are for the old Timeline.
    And I can't find it in the Documentation either.