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How do people handle timescale and UI

Discussion in 'Editor & General Support' started by greyhoundgames, Apr 29, 2019.

  1. greyhoundgames

    greyhoundgames

    Joined:
    Jan 24, 2014
    Posts:
    32
    Timescale seems like a really convenient way to make everything time dependent such that you can control time. However it also makes all your UI animation speeds change. Whats a best practice to have a "slider" style control of the game engine speed(which accounts for animations, particle effects etc) but does not effect your UI animations such as button clicks, and other cosmetics.
     
  2. greyhoundgames

    greyhoundgames

    Joined:
    Jan 24, 2014
    Posts:
    32
    After researching, I think the answer is, turn off time scale effect on your UI components using a setting somewhere in their animators.
     
  3. greyhoundgames

    greyhoundgames

    Joined:
    Jan 24, 2014
    Posts:
    32
    Wow that is very pleasant of you, especially after i came back before you and pasted the solution to the problem. And especially given how incomplete the manuals tend to be and how vast the subject matter is.
     
  4. Well, this:

    isn't communicating confidence that you know what's up. So I thought I help you out with the link to the manual. Since Unity's manual 99.9% of the time is very good.

    Vast how? You pause your game, you set the animators. You're done.