I see that the new input system has an Accelerometer class derived from a Sensor, but I don't see any way to map it in PlayerControls. When I try to add a new binding, I cannot select accelerometer, just a generic "Sensor" which I am not sure how to read values from. I expected for this to work somewhat the same as the gamepad stick mapping I am actually trying to send an action (simulate a gamepad button click) when player flicks his device/controller. How do I do that with the new input system?