EDIT: Maybe suppressing errors is not the ideal solution, I am open to suggestions I get this error 3x: Code (CSharp): More than one global light on layer Background for light blend style index 0 UnityEngine.Experimental.Rendering.Universal.Light2D:OnEnable() (at Library/PackageCacheemail@example.com/Runtime/2D/Light2D.cs:451) Thing is, I have a DDOL object that has and controls the globalLight for every scene I have. Due to this, every scene will be pitch-black in the Unity Editor unless I add a GlobalLight to them when I want to edit anything. To solve this, I have made an object tagged as EditorOnly with a GlobalLight so that I can still see my scene, but should not be instantiated on built. Furthermore made a script to deactivate this object on Awake, as the DDOL will take over, but still not quick enough to not ship me the 3 error messages. Is there a better way to deal with this and rid of the errors?