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How do I scale UI for different resolutions but keep elements same size?

Discussion in 'Unity UI & TextMesh Pro' started by PlutoniumFrog, May 16, 2018.

  1. PlutoniumFrog


    Mar 12, 2017

    I am currently working on an inventory system that needs to be pixel perfect in regards to how elements line up on the screen. I found that when I wrote a script attached to the canvas that changes the reference resolution of the canvas at runtime to the actual resolution, that everything is pixel perfect. The only issue now is that I don't know how to keep all elements on the screen at their respective constant sizes.

    I've tried an aspect ratio fitter and this seems to get the job done, but it only works well when I don't have the reference resolution script running on the canvas. If it is running, then things become very large on "small" resolutions.

    Does anybody have any suggestions?