Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  5. Nominations have been announced for this years Unity Awards. Celebrate the wonderful projects made by your peers this year and get voting! Vote here!
    Dismiss Notice
  6. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

How Do I Scale an Imported Animated Object

Discussion in 'Animation' started by kdioni02, Oct 10, 2018.

  1. kdioni02

    kdioni02

    Joined:
    Oct 10, 2018
    Posts:
    1
    So I made this character and exported each of its animations as separate .fbx files (idle, running, attacking, etc). But my group is telling me the animated files are too small, so when I try to add an animator controller to the model and I give it its idle state, it swaps to the small model doing the idle animation. I'm hoping I don't have to go back to maya and resize, because if I make it any bigger, it disappears from view, and I would have to rearrange the rigging, which could take a while. I clicked on the model in Unity, and tried to look for transform options under animation in inspector, but they're grayed out. If I try and make it a prefab, the animation clip is automatically deleted from what I drag into view. Please, if there is any way to change the size of the animation in Unity so it fits with the model's A-pose, without going back to Maya. I would like to hear it, thank you.