Hello! Me and my friend have been working on a little project and we encountered a small problem with our player. We want to script a system that shoots a blast of fire out of the characters hand when you left click. But the problem is that we want to rotate the arm to point in front instead of downwards (like our walking animation). But we still want to keep it smooth, so we tried to rotate the arm while the animation was playing. But nothing happened. The fire particle and everything else still worked perfectly- but the arm did not rotate. We tried to uncheck "Apply Root Motion" as that's what other people said would solve the problem, but the only thing that did was make the player move slower. Can I have some help? The game is third-person by the way, so we would like to be able to keep the transition as smooth as possible and still have the current animation play while the arm is forward. Thanks!