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How do i remove the default hdrp template post processing?

Discussion in 'High Definition Render Pipeline' started by Xbionic93, Feb 6, 2021.

  1. Xbionic93

    Xbionic93

    Joined:
    Nov 14, 2020
    Posts:
    5
    Hello
    So I created a hdrp project in unity and I don't like the default post processing. Is there a way to remove it?
     
  2. pierred_unity

    pierred_unity

    Unity Technologies

    Joined:
    May 25, 2018
    Posts:
    431
    Hey, go to Window > Rendering > Light Explorer > Volumes.

    Inspect the volumes, and set the intensities of the postprocessing you don't like to 0 or to untick the corresponding "Enable" checkboxes, depending on the effect you want to disable.
     
  3. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    695
    In addition, there's a default post processing stack in the HDRP Default Frame Settings. (With default SSAO, Bloom.. etc)
    You can access it in Edit > Project Settings > HDRP Default Settings

    Here you can modify it and/or feed it a new default volume with your own "artistic direction post processing" and those will be applied by default without adding any volume in your scenes.

    upload_2021-2-11_10-47-46.png
     
    Last edited: Feb 11, 2021
    warthos3399 and pierred_unity like this.
  4. icefallgames

    icefallgames

    Joined:
    Dec 6, 2014
    Posts:
    75
    Everything is greyed out, my default volume profile is not editable:

    upload_2021-2-15_16-21-37.png

    Edit: Ahh, because it's in a package. You have to make a copy of it, assign it, then edit. The SRP->HDRP upgrade process adds a sky component by default which was blowing out all our lighting. Took hours to find the issue...
     
    Last edited: Feb 16, 2021
    chap-unity likes this.
  5. Paul-Swanson

    Paul-Swanson

    Joined:
    Jan 22, 2014
    Posts:
    316
    Thank for posting this solution.
    The default HDRP post profile settings kind of suck.
    So this helps a lot.