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How do I override one animation with another for specific bones in a generic character?

Discussion in 'Animation' started by sangolemango, Dec 23, 2019.

  1. sangolemango

    sangolemango

    Joined:
    Jul 22, 2018
    Posts:
    7
    Currently I have an animator controller that controls the characters movement View attachment 533655

    I have made a weapon hold animation for a sword, I want that animation to play with the movement. I want the animation to override the movement animations only in the upperbody (head, arms and torso) so that the legs can still move How would I do this.

    The character is a generic avatar and I cant make it into a humanoid. I have tried using avatar masks but apparently you need a humanoid character. Is there any other method?
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,570
    Use the Transforms in an AvatarMask instead of the Humanoid section.