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How do I override a SteamVR Controller's transforms in Unity?

Discussion in 'AR/VR (XR) Discussion' started by debowin7, Dec 7, 2018 at 8:01 AM.

  1. debowin7

    debowin7

    Joined:
    Friday
    Posts:
    1
    I'm trying to provide an illusion to the user by rotating the controller about an arbitrary axis in the LateUpdate() method. But this doesn't seem to be having any effect as the controller probably is constantly getting updated by its real world location. Is there any way to override its real world position and orientation with a transformation in script?