Search Unity

  1. Unity 2019.1 is now released.
    Dismiss Notice

How do I override a SteamVR Controller's transforms in Unity?

Discussion in 'AR/VR (XR) Discussion' started by debowin7, Dec 7, 2018.

  1. debowin7


    Dec 7, 2018
    I'm trying to provide an illusion to the user by rotating the controller about an arbitrary axis in the LateUpdate() method. But this doesn't seem to be having any effect as the controller probably is constantly getting updated by its real world location. Is there any way to override its real world position and orientation with a transformation in script?