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How do I open tutorials in Unity from the Assets Store (on a Mac) ?

Discussion in 'Editor & General Support' started by Spooky130, May 20, 2014.

  1. Spooky130

    Spooky130

    Joined:
    May 20, 2014
    Posts:
    5
    I imported several tutorials from the Assets Store, and have located them in ~/Library/Unity/Assets Store/ on my Mac.
    There's just one problem. The instructions I've seen for loading tutorials say to use Open Scene and select the tutorial.
    This uses Finder (Mac's version of a file manager, for those who don't have a Mac). Finder doesn't seem to want to
    allow me to venture into ~/Library at all.

    So how DO I load these? One, in particular, is from Coding Jar, and it's supposed to be a tutorial that runs from Unity,
    working within Unity as I progress through the tutorial. This sounds, at least for me, like the best way to learn. But how
    do I open it when Finder won't even look where it will find (sorry...pun not intended) it? The same applies to other
    tutorials, too, of course. I can't seem to open them, either. I can open the assets FROM the tutorials, but not the
    tutorials themselves.

    Thanks,
    --jim
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Why would you go into the ~/Library at all? Just import them into a new test / textural project and there you have it.

    And with import , i do not mean "Assets -> Import new Assets..." , i mean you use the download button in the navigation bar of the unity asset store.
     
  3. Spooky130

    Spooky130

    Joined:
    May 20, 2014
    Posts:
    5
    That's how I downloaded all of the tutorials, etc., that I have. But I don't see them now. I see everything else, but not the tutorials.
     
  4. Spooky130

    Spooky130

    Joined:
    May 20, 2014
    Posts:
    5
    Never mind ... I stumbled across it ... not quite sure HOW I stumbled across it, but now I know how to load it. I just wish I knew how to change the font size from microscopic to readable. But I'll figure that out, too.......I'm sure it's a setting somewhere, either in Unity preferences or in the tutorial itself.