Hi all, this seems like a basic thing to do, but I just can't make it work for the past few days, I guess I don't know quaternions good enough. My camera system is a third-person over the shoulder type, made with a cinemachine freelook camera. It's based on the TPS Brackey's tutorial, but the movement is based on root motion animation. I tried making this work with a 'handmade' camera system, but I need the cinemachine features. Anyway, I just want the head to face the direction of the camera, be under restriction so it wouldn't spin around itself, and be connected to the camera's rotation(?) directly so it would continue to turn correctly when I rotate the player. My latest attempt was with a raycast, but I probably did something incorrrectly there since it doesn't work as welll. Any help would be appreciated, hanks!!