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How do I make Baked Area Light shadows harder?

Discussion in 'Global Illumination' started by BuzzKirill, Jan 14, 2020.

  1. BuzzKirill

    BuzzKirill

    Joined:
    Nov 14, 2017
    Posts:
    44
    I use Area lights to bake my scene because they're directional. That is, I need my ceiling light to only shine down, not up, so that the ceiling itself is dark. But there is a problem, the shadows are too diffuse and soft, I need them to be crisper. I know it's not a resolution problem because elsewhere in the scene there are harder shadows produced by a different type of light (Point light). Help?

     
  2. bob_mosh

    bob_mosh

    Joined:
    May 30, 2018
    Posts:
    12
    As a general rule you can always remember, the smaller the light source, the harder the shadows (big == soft shadows). The second rule is, the farther away the light source, the harder the shaddows (close == soft shadows). This is not only something that is true to Unity. That's how light works in real life as well. :)

    So in summary, try creating a small light source and move it away from your subject. That should do the trick. :)
     
    OwlBoy-, thefranke and BuzzKirill like this.
  3. BuzzKirill

    BuzzKirill

    Joined:
    Nov 14, 2017
    Posts:
    44
    Thanks, that worked, by decreasing the size and increasing the intensity, I got the hard shadows.
     
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  4. bob_mosh

    bob_mosh

    Joined:
    May 30, 2018
    Posts:
    12
    Awesome! So glad I could help! :)
     
    BuzzKirill likes this.