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how do i make a cubemap

Discussion in 'Editor & General Support' started by ryand-unity, Feb 1, 2011.

  1. ryand-unity

    ryand-unity

    Joined:
    Jan 21, 2011
    Posts:
    547
    i need a cube map for water and i do not know were to start. Help!
     
  2. Jimmy-Bekhuis

    Jimmy-Bekhuis

    Joined:
    Jan 31, 2011
    Posts:
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    There are some cubemaps in unity. to make your own you need to make a cube and project on it with a spehere (HDRI preferably) then bake the cube texture and save it to file, cut it up in an image editing program. You can make your own sphere maps by making pictures of a reflective ball (like a Xmass-tree ball)
     
  3. ryand-unity

    ryand-unity

    Joined:
    Jan 21, 2011
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    so unity don't bake is own cube maps and wut program do i use
     
  4. spaceMan-2.5

    spaceMan-2.5

    Joined:
    Oct 21, 2009
    Posts:
    710
    are you using custom skybox ??... if yes, you can do a cubemap for that skybox...but objects will not be reflected, just the skybox...

    You can create a new cubemap, and set the same 6 images to generate it....
     
  5. ryand-unity

    ryand-unity

    Joined:
    Jan 21, 2011
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    547
    i know. i looking for one with my objects reflected
     
  6. Jimmy-Bekhuis

    Jimmy-Bekhuis

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    Jan 31, 2011
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    U need the Pro version and pro water shader if you want to have reflections of your objects in the water.

    You could probably bake a water shader with your object in it, but for as far is i know unity can only do lightmaps. So you would have to somehow export your whole scene to like maya and do some editing there.
     
  7. ryand-unity

    ryand-unity

    Joined:
    Jan 21, 2011
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    547
    ok do you know how to do that
     
  8. Jimmy-Bekhuis

    Jimmy-Bekhuis

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    Jan 31, 2011
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  9. ryand-unity

    ryand-unity

    Joined:
    Jan 21, 2011
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    ok thanks