Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

How do I handle different sets of first person item animations?

Discussion in 'Animation' started by alexgiberson7, Aug 28, 2021.

  1. alexgiberson7

    alexgiberson7

    Joined:
    Nov 11, 2019
    Posts:
    3
    I am making a survival game and being that I am very unfamiliar with animation in general, I am having trouble figuring out the best approach to implementing every animation.

    Every item in game has at least one first person animation for equipping the object, and most have more for the actions you can do with them (throwing, striking, etc.) Is it possible to just have one set of rigged hands, and to only show the item model when it is equipped? If not, should I have a set of rigged hands for every set of item animations and keep all of them loaded in at all times.

    I am really unsure of the best approach here, if you know any way to handle sets of animations like this please let me know.