Search Unity

How do I get shadows from bounced light?

Discussion in 'Global Illumination' started by Panhypersebastos, Jan 26, 2020.

  1. Panhypersebastos

    Panhypersebastos

    Joined:
    Feb 21, 2017
    Posts:
    44
    The map in my game is a big outdoor area with a number of buildings. I've got a directional light for the outdoors but this leaves the interiors looking very "flat". (See below picture). IRL there should be shadows inside the buildings similar to the below sketch. Is there a suitable way to achieve this with Unity? Right now the workaround that I have been using is to just put a point light above the door but this causes its own problems and is not ideal.



     
  2. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    160
    Hi

    Could you provide some more info and screenshots of your settings etc? Indirect should cause occlusion etc, so this should work. However, your photo doesn't seem to really have much baked light at all.
     
  3. Panhypersebastos

    Panhypersebastos

    Joined:
    Feb 21, 2017
    Posts:
    44
    Here are my light settings. I am assuming that I am making some kind of noob mistake here.

     
  4. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    160
    First of all, please turn off Realtime GI. You don't really need both.

    And possibly watch a talk I did on the topic:


    Let me know if you have any more questions :)
     
  5. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    160
    How did it go?